1)
Opportunity
- The opportunity here is the lack of a sufficient RPG to be played online.
- Existing solutions are an attempt to take games designed for in-person gameplay and put them online for people to play together.
- Leads to issues such as a lack of immersion that causes players not to be entertained, "chunky" or difficult gameplay, and a steep learning curve.
- Difficult for consumers to immerse themselves in, and therefor does not satisfy the stated need.
- The target market is student-age adults (age range of 18-22), that have either just moved off to college or otherwise away from home.
- Opportunity really only requires that the consumer desire to play an RPG.
- With Coronavirus events, there is a unique and limited spike in the opportunity.
Innovation
- “Constellation” is a roleplay game designed FOR gameplay online, not around it.
- Will have smooth and immersive gameplay that takes advantage of what the computer has to offer.
- Providing its own video and audio conferencing for player and Game Master (GM) interaction.
- Will allow GM and players to create communication channels, choosing who they want to talk to.
- GM can subject any player to “comms” or video loss, taking away their methods of communication.
- Constellation “Stellar Pack” will be sold for $15. Includes:
- The “Universal Handbook” (GM’s guide)
- The “Starfarer’s Guide” (Player’s guide)
- Video/Audio chat capabilities
- GM communication controls
- “Galactic Pack” will be sold for $20. Has everything from the Stellar Edition, and includes the “Starfarer Outfitter”, a character designer.
- “Universal Pack,” $30. Everything in the Galactic Edition, and the “Universe Designer.” This allows the GM to create and display a universal map, including galactic, stellar, and world maps with national and factional borders.
Venture Concept
Competitors to Constellation are well established RPGs such
as Dungeons and Dragons and the Pathfinder/Starfinder games. These are well
known and widely played, making it difficult to get into the market. But, as
stated earlier, this does not mean it is impossible to convince someone that
already owns one of these games to purchase Constellation. The benefits and
unique attributes of this online RPG will be enticing to RPG players,
especially those in the target market. The competitor games are designed to be
played in-person around a table, and do not translate well to online play. They
also rely on other independent sites and software in order to be played on
online. Constellation will not have any of these problems and will allow
players to enjoy their time together despite the distance.
Constellation will be sold
virtually, not physically, allowing for a cheaper sales price. This also will
be an advantage over competitors, who’s manuals and guides are expensive to
consumers.
Although Constellation will be
focused on online play, that does not mean it cannot be played in person.
Groups can still play around a table if they are able, as the manual and
player’s guides will still be easily accessible on a computer or even a tablet.
This will allow it to enter the exact same market as the competitors, and
possibly even beat them in it based on their higher prices.
The business side of Constellation
will have a game design and art team to create the game and manuals, a software
team to build the game online, an advertising team handling social media
presence and getting the Constellation name well known, and the management team
that will coordinate teams and handle finances. All told, starting out, I can
expect a company of around 3-5 employees, expanding as necessary. These
employees will be able to work from home as well, cutting on costs of an office
space and commute.
The venture’s unfair advantage will
be lower startup and running costs. Manufacturing, inventory, and distribution
are all expenses we will not have to worry about, as the game will be sold
virtually.
Next for the venture is game design.
Working on mechanics, art design, and such. Essentially designing the prototype
to be tested over ecommerce like Skype or Zoom.
Next for me is research on how to start a company. Assuming
my company were launched, 5 years down the line I’d like to have the first
edition of the game established and playable and be designing the second
edition based on the feedback we get from the first. I’d like to have a
well-established team as well that can cover all the company’s areas
individually, rather than have a few people covering several areas.
3) Thinking about the feedback that I gave myself, I came up with add-on packs basically. I know that these get a lot of criticism, but I made sure not to make them necessary to gameplay. One can play Constellation just fine, and enjoyably, using the Stellar Pack, the other packs just add a bit more value to the players and GM. As to the feedback that it was a bit long, I decided to condense the Opportunity and Innovation sections into bullet points, shortening the work a little and making it a little easier to read.
4) A Starfarer enjoying his time in Constellation
Hey Kyle,
ReplyDeleteGreat job on your second venture concept idea. I, too, agree with my peers from last time that it was a bit long to read. I fell under the same issue, as well, since mine was even longer than yours. I can tell you condensed your assignment and only kept the really important information of each part. This time I thought it was a lot easier to read and fully understand.
Hey Kyle,
ReplyDeleteI really like the improvements you have made to your Venture Concept. You can really tell the difference, it is much more condensed and to the point. I have enjoyed your idea throughout the semester and seeing you improve it week in and week out. I also like the idea of add-on packs, you always need a way to keep the game fresh! Best of luck!
Hello Kyle,
ReplyDeleteI really enjoyed reading the updated and improved Venture Concept 2. I can really see how you took the constructive feedback from your peers and improved the Innovation parts. I really liked the idea of add-ons since they are usually voluntary purchases and they are for customers who wish to enjoy more of the game. Great job and good luck on this venture!