Wednesday, July 29, 2020
28) Your Exit Strategy
26) Celebrating Failure
Thursday, July 23, 2020
25) What's Next?
Wednesday, July 22, 2020
24) Venture Concept No.1
Opportunity
The opportunity here is the lack of a sufficient
RPG to be played online. Software and services out there like Roll20, Tabletop
Simulator, and D&D Beyond are an attempt to take games designed for
in-person gameplay and put them online for people to play together, though far
apart. This leads to issues such as a lack of immersion that causes players not
to be entertained, "chunky" or difficult gameplay, and a steep
learning curve. As such, these products and services are not taking full advantage
of the market made available by people desiring to play an immersive and
entertaining RPG with friends and family across long distances.
The target market is young adults,
in the age range of 18-22, that have either just moved off to college or
otherwise away from home. However, really this can apply to any age range and
any geographic positioning. The opportunity here only requires that the
consumer desire to play an RPG and is willing to play it online. Right now,
there is a unique and limited spike in the opportunity with the recent
Coronavirus events. Even without this spike, though, the market is still a
large one. Players of RPGs often will own several different RPGs to play as
they desire, meaning the market is closer to the entire market of RPG players
(someone already owning an RPG they are satisfied with is not exactly out of
the market).
Innovation
“Constellation,” a roleplay game designed FOR
gameplay online, not around it. Constellation will have smooth and immersive gameplay
that takes advantage of what the computer has to offer, allowing players to
interact with their characters and the environment in an easy and intuitive manner.
Providing its own ecommerce, the players and game master (GM) will be able to
see and talk to each other clearly. Constellation will also offer unprecedented
control to the GM, allowing them to stop a player’s video and audio feed to
other players, and create several different channels through which they can
talk to each player.
Constellation will be sold for $15
(price subject to change) virtually, giving the purchaser access to the game manual
(the rules, mechanics, and methods for creating the environment in-game), the
player’s guide, and a universe designer that allows them to create the universe
in which players explore. Constellation will also have several expansions,
different manuals, and pre-made campaigns to be purchased.
Constellation will only require that one person purchase the game, then allow a maximum of 5 people (including the purchaser) to play in a group. Players will designate the GM, who will then gain access to the game manual for the duration of the session. This will allow the purchaser to not always be the GM. Each player will have access to the player’s guide while playing. The player’s guide can also be downloaded for free on our website.
Venture Concept
Competitors to Constellation are well established RPGs such
as Dungeons and Dragons and the Pathfinder/Starfinder games. These are well
known and widely played, making it difficult to get into the market. But, as
stated earlier, this does not mean it is impossible to convince someone that
already owns one of these games to purchase Constellation. The benefits and
unique attributes of this online RPG will be enticing to RPG players,
especially those in the target market. The competitor games are designed to be
played in-person around a table, and do not translate well to online play. They
also rely on other independent sites and software in order to be played on online.
Constellation will not have any of these problems and will allow players to
enjoy their time together despite the distance.
Constellation will be sold virtually,
not physically, allowing for a cheaper sales price. This also will be an advantage
over competitors, who’s manuals and guides are expensive to consumers.
Although Constellation will be
focused on online play, that does not mean it cannot be played in person. Groups
can still play around a table if they are able, as the manual and player’s guides
will still be easily accessible on a computer or even a tablet. This will allow
it to enter the exact same market as the competitors, and possibly even beat them
in it based on their higher prices.
The business side of Constellation
will have a game design and art team to create the game and manuals, a software
team to build the game online, an advertising team handling social media
presence and getting the Constellation name well known, and the management team
that will coordinate teams and handle finances. All told, starting out, I can
expect a company of around 3-5 employees, expanding as necessary. These
employees will be able to work from home as well, cutting on costs of an office
space and commute.
The venture’s unfair advantage will
be lower startup and running costs. Manufacturing, inventory, and distribution
are all expenses we will not have to worry about, as the game will be sold virtually.
Next for the venture is game design.
Working on mechanics, art design, and such. Essentially designing the prototype
to be tested over ecommerce like Skype or Zoom.
Next for me is research on how to start a company. Assuming
my company were launched, 5 years down the line I’d like to have the first edition
of the game established and playable and be designing the second edition based on
the feedback we get from the first. I’d like to have a well-established team as
well that can cover all the company’s areas individually, rather than have a
few people covering several areas.
Tuesday, July 21, 2020
23) Your Venture's Unfair Advantage
- (Semi)-experienced manager
- V: Very valuable to a startup project, as the teams will be small, have to cover a lot of different work areas, and require a lot of leadership in order to succeed
- R: Pretty rare that I've had experience leading a small startup (I wasn't the CEO, but I may have been the most strong-willed and on focus person in the team)
- I: Not necessarily inimitable, but definitely everyone's leadership style is different
- N: There is nothing that can replace a good leader (other than another good leader). The drive that a leader can instill in his or her workers is unique and irreplaceable
- Finance knowledge
- V: Very valuable. I can do it myself so I don't have to hire anyone, and in a startup the finances will be tight
- R: Plenty of finance majors out there, so not rare
- I: Again, plenty of finance majors out there, and they could probably do it better
- N: Replaceable by software I bet, but who will know how to run the software, and if it's right? I guess it's pretty irreplaceable
- Knowledge of real-life analogs for in-game mechanics and environments
- V: Sorta valuable, in that I will know how to make situations in-game more realistic based on my experience and research in aerospace and biomedical engineering
- R: Only rare in that I'm applying it to an RPG, so not really rare (there's plenty of engineers out there)
- I: Not really inimitable, again, plenty of engineers
- N: There are no other resources that can provide the same benefit
- (Semi)-experienced game art designer
- V: The game will require some art for player, monster, environment, and handbook design, so pretty valuable. Also valuable in that I can do it myself and not have to hire anyone else
- R: Not very rare. A ton of people have experience with art and design
- I: Everyone's art style is different, but no, not really inimitable
- N: Not really replaceable in that the art is required in order to make the books
- An experienced social media expert
- V: Very valuable nowadays. I'm no good at it, but the person I know that can do it is very experienced in social media advertising and design. Especially for a web-based product, advertising on the web is extremely important
- R: Not very rare
- I: Not very inimitable either
- N: A good advertiser is I guess pretty replaceable
- RPG experience
- V: I'll know what the customers want and understand how to implement it, so pretty valuable
- R: Not rare at all, plenty of people play RPGs
- I: Not inimitable either
- N: Designing an RPG without having played one would be difficult, and the product would probably be horrible. So I'd say it's pretty non-replaceable
- Access to experienced programmers
- V: Incredibly valuable. I'll need help designing the site and the game, so it's a good thing I have friends that can program
- R: I'm sure a lot of people can program a site, but I know it takes a lot of know-how, so I believe it's pretty rare
- I: Anyone with the know-how can do the job
- N: Without someone to make the game, how will I have the game? Very non-substitutable
- Low(ish) startup costs
- V: Obviously it'll cost a good amount to start a company and make a website and such, but being online and having a small team that will require little pay will mean I can focus on the quality of the product. Also, crowdfunding is a very viable option
- R: Not that rare. I'm sure everyone believes their online startup won't cost that much, and I'm sure there's people better equipped to make sure it doesn't cost much
- I: Easy to copy, just make an online startup
- N: Very non-substitutable, can't dismiss not having to pay a ton of money
- Ability to work from home
- V: Valuable for several reasons: saves money on rent, commute, and whatnot; and because of COVID
- R: Don't believe it's that rare
- I: Easy to copy, a lot of startups are in basements and garages I bet
- N: I guess it can be substituted by working in an office, which offers advantages like easier communication and stuff; but the advantages of working from home, especially for an online company, seem to outweigh the office space
- Ease of prototype testing
- V: Being able to test the game simply by running it with friends saves money and time, like all companies desire
- R: Not terribly rare
- I: Easy to copy
- N: Not substitutable
Tuesday, July 14, 2020
22) Elevator Pitch No.3
21) Reading Reflection No.2
Thursday, July 9, 2020
17) Elevator Pitch No.2
Wednesday, July 8, 2020
19) Idea Napkin No.2
Tuesday, July 7, 2020
18) Create a Customer Avatar
- New college student (~18-20)
- Not GREAT at making friends (though not terrible, just takes some effort)
- The friends they do have, they've left back home
- Lives in a dorm or apartment, possibly with new roommates
- Not a ton of money, being a college kid, but enough to afford, let's say, a more upscale apartment. Say, with their own room.
- Has posters of their favorite comic book character in their room
- Played games like Dungeons and Dragons or Pathfinder in the past
- Still plays video games with old friends every now and then, but misses the creativity of RPGs
- Possibly has glasses, cause ya know, the stereotypical dork
- Drives a hand-me-down car
- Favorite books as a kid were probably the Eragon series or (begrudgingly I say this) the Harry Potter books. These probably set him/her up for reading sci-fi/fantasy books as they got older, but they probably don't read much anymore now
- Favorite snack is anything that can be bought in bulk from Sam's Club and stored on top of the cabinets because there's no room inside the cabinets
- Listens to music a lot, especially on the bus to classes. May have a taste in music that's a little older, but not hair metal. NEVER hair metal (unless you count Dio as hair metal, then a) you're wrong, and b) he/she does listen to hair metal)
- An engineering major, but an uncertain one. May switch majors around a few times